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Hey everyone, I wanted to share with you all an article I wrote for Metaverse Journal: 

We’re really pleased to feature a guest post from Ariella Furman (SL: Ariella Languish), who has been producing machinima for a number of years (you can view some here).


  When I used to take the train home from school everyday, I would admire how the lighting outside would seep over the windows, until they were a golden hue and it was too        bright to see through them. It was like all the people, ending their active work days, would be lost in a tunnel of celestial yellow skies. You couldn’t help but smile, no matter how    bad your day was.

 Many real life filmmakers will argue, “Light is shadow.” Light is what makes shapes and colors have their quality. It has substance, texture, mood, etc. It has more dimensions and  beauty than any other thing I know.

 

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machinimatography-image 

Machinamotography you say? Hmm. Almost a tongue-twister! So what is it? How could it help your business?

VentureSL interviewed Machinamotographer Ariella Languish on this incredible technology. Helping us better understand how it works and what the process is like, Ariella takes us all deeper into this fascinating world that is truly remarkable. We ask her 10 simple questions, she gives us the answers.

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machinimatography-image Few remember the days in Second Life when users didn't have control over the environment; only land owners did. Those times are now long gone as a new interface and innovative Windlight system takes over. Not only can we toggle with such settings as Haze, density, tint, clouds, and stars, we also have a collection of decent environment pre-sets that create some interesting effects on their own. Having these tools at my fingertips, I have to admit, sometimes makes me feel like I'm a Goddess that can control anything. The biggest point is, they deliver a new way of looking at the Second world around us.

Being a perfectionist, I usually like to get the most perfect scene settings going when I film. You can easily access the environment settings under World- Environmental Settings- Environmental Editor. At first glance, this interface can be confusing, but hopefully this article will make these toggles a little more user-friendly for you.

I selected 2 mock movie scenes to perform some lighting tests on, one during the day, and one at night : A Western and a Horror scene.

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